Cantrip 1. It can start as persistent damage. The DC is usually the DC of the effect that caused the bleed. The fire deals 4d8 fire damage and 2d6 persistent fire damage to the creature, which must attempt a Fortitude save. The relatively simple sore throat caused by this disease leads many victims to initially dismiss it as a mild illness, but scarlet fever can be deadly if left untreated. Acid and electricity are somewhere in the middle ground. Spell 1. Zach_luc_Picard • 4 yr. For even a same-level enemy this is a good third of their entire bar (or fourth for the particularly healthy) plus the persistent damage might end up dealing even more. And unlike the other damage types, poison didn't have a feat to get past resistance for years. 2. Add a FlatModifier rule-element and edit it to look like above. Instead, you’re removed from the initiative order. Greater Deed 15th Ghost Shot [one-action] Flourish. Source Core Rulebook pg. This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing. Baseline Rogue (Sneak Attack) - Double Slice - d6 deadly d8 Sword. Electric Arc, like Fireball and Wail of the Banshee, requires a single damage roll, which includes the damage bonus from Inspire Courage, but applies that damage (modified based on any saves involved) to either every creature in the spell's area (like. so what are the implications here?Shadow Signet would even still be useful (changing it to target fort instead). Throwing two bombs at 0 and -2 can add up some damage rather quickly, even more so if you use Sticky Bomb and Expanded Splash, so each bomb will inflict someting like 8-10 points of persistent damage. Sometimes you will be called on to attempt a basic saving throw. Skills, you get more skill increases and more skill feats than anyone. Bleed damage ends automatically if you’re healed to your full Hit Points. First because hardness values are sometimes high and applying it multiple times can completely negate some characters' damage, which is too strong for an effect. Ruling the explosion itself is simple : 10 fire damage, 10 times 1. 1 Bugfixes (jfn4th) Ensure PC sheet navigation bar is always above panel content (stwlam) Fix issue preventing Battle Form attacks from appearing Resistance. I know, this was not the case in the initial PF, but I cannot find the "precision does not double" on the PF 2E rules. QuickenedThere's also positive, negative, good, evil, law, and chaos. From level 1 it immediately offers access to a complex shapeshifting mechanic, allowing you to adopt a new form to suit nearly any situation. 451 4. It completely automates persistent damage. Persistent Damage affects the player at the end of their turn. There are exceptions to this, but they're pretty. Persistent Damage. The "persistent damage condition" clearly specifies that they "override" each other for the same damage type. Martials with an Acid Flask and a Hero Point are also quite capable of making. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). The damage bonus is a negligible, but the Fast Healing is actually really nice. When I played 5E I would avoid any mention of poison damage, because I knew it was going to be a weak option. AffanTorla. The 1. 452). 0. Your careful shot against an unsuspecting opponent pierces a vital artery or organ. You must satisfy any prerequisites before taking the feat. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Calculate a damage roll as follows. Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. Deal 6d8 + 3d6 persistent damage on a hit (average 36 +10. This technically isn't true. Persistent Damage. Scenario 3: 2* (10) -2 + 2* (10) -1. Healing. Class Features. Persistent damage is a condition that causes damage to recur beyond the original effect. If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. You can't apply the conditional bonus first because that bonus is on top of whatever is the item's persistent damage already. 0 Persistent damage is a condition that causes damage to recur beyond the original effect. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance. Scarlet Fever Disease 1. It just makes sense that undead are immune to bleed damage, just tell players that’s how you’re going to rule it and be consistent. We also found this makes poison particularly problematic for dying characters. 75)^3 chance of failing, or ~58% chance of success. Fast Healing. The rules regarding persistent damage are more specific than the rules regarding redundant conditions that you are quoting. At my table we have been applying it at step 4 right before a character/creature would take damage and I believe that is correct based on page 272 which states, "Every item has a Hardness value. It also gives allies nearby the resistance. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. Author: MrVauxs Project Source: Project URL Versions 10+ (Verified 11) Last Updated 3 months ago. Failure: The target takes full initial and persistent damage, and the target is sickened 1. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. Acid, cold, electricity, fire, and sonic are all types of energy damage. If you succeed at your check, you can continue treating the target to grant additional healing. Make a cobra fang Strike. They include dragon eidolons—the echoes of ancient dragons— and construct eidolons, beings formed into a simple construct shape through arcane magic. Critical Success The target is unaffected. Wild morph, disrupting ki, and alchemist. Each time an item takes damage, reduce any [emphasis added] damage the item takes by its Hardness. When you Cast a Spell from your spell slots, if the spell deals damage and doesn’t have a duration, you gain a status bonus to that spell’s damage equal to the spell’s level. Since it is both a thrown weapon and a ranged weapon W/reload 0, I believe it qualify for the following feats: point-blank shot, double shot, rebounding toss, triple shot, debilitating shot. Baseline. This creature is a reanimated corpse. 2 Strike with class Fighter () after 0 previous strikes. You splash a glob of acid that splatters your target and nearby creatures. You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing. 0. This module is discontinued as of Foundry v10 and PF2e 4. Players are stone and can't act. 2. 6. As a note bleeding, a type of physical, is even a main damage type: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. 963. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. Source Core Rulebook pg. 3) Magical Healing does not stop Bleed unless you are fully healed (p. If the target recovers from being sickened, the. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. 6. Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. 95. A few bombs that deal a bunch of persistent damage will make a big difference in encounters against small numbers of powerful foes. Phantom Pain and Persistent Damage. Basic actions represent common tasks like moving around, attacking, and helping others. On a hit, the target takes 2d12 electricity damage. Mace. Critical Success The creature is unaffected. 6. Whenever you are under the effects of a quicksilver mutagen you created, you can stretch your legs and Step up to 10 feet, and you can squish. less damage, but an amazing support benefit. This is called a critical specialization effect. For poison, it's a bit unclear due to the duration, but rolling it on the turn of the monster delivering it avoids the (very bad) cases of rolling poison twice in a row. If you have improved evasion, and legendary proficiency in Reflex saves, your Reflex save critical failures are just normal failures. ago. But yea Persistent damage (bleeding, being on fire etc) is very strong. The Tyrant is one of the strongest 1v1 combatants out there, with great defense and one of the highest damage outputs in the game - with Iron Repercussions, you basically deal a rogue's worth of damage as persistent damage on top of everyting else. Monk Details Monk Feats Monk Focus Spells Monk Kits Monk Sample Builds. Again, the High Fort and the large amount of resistance and immunity. The "massive damage rule" (not sure what is called in PF2) makes targets die instantly if a single's hit damage doubles their maximum HP. Once added, persistent damage value can be edited via the effect: Process Persistent Damage. The effects of this check are as follows. Escape incures MAP. (example: shift-click all names in the chat that rolled a success and click the half damage button, then shift-click all tokens in the chat that failed the save and click the full damage button and so on) Persistent damage module is a must. Highest resistance applies per damage type. Sonic is the most consist "elemental" damage, and having access to Cold and Fire damage should cover most elemental weaknesses. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. The player's fought a swarm of bats, and unfortunately it did not go well for them. Add a RollOption rule-element and edit it to look like above. If an enemy refuses your Iron Command, it takes persistent evil damage equal to your Charisma modifier. 545 4. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to dying 4. Now the rogue critically hits the enemy, does Xd4 whip damage, then + Xd6 precision damage (sneak attack), + 1d6 flame damage, + 1d10 persistent flame damage, + 1d8 poison damage nonlethal simply states that the attack does non lethal damage and knocks an enemy out. The fire damage is a separate instance and will benefit from the fire weakness. Persistent Damage is amazing. Nonbasic saves have different degrees of success effects, that are listed in. They can end the condition by succeeding at a DC 15 flat check. This alchemical familiar appears to be a small creature of flesh and blood, though it might have some unusual or distinguishing aspects depending on your creative process. A vampiric creature consumes the blood of the living for sustenance. 585 4. When a creature has persistent damage, it is rolled at the end of each turn and then they make a DC 15 flat check. Wouldn’t it be a shame if Balor had 20 weakness to Cold damage? Bombs some of the highest Persistent Damage in the game and Persistent Damage of different types stack. Chaotic damage harms only lawful creatures, evil damage harms only good creatures. If they fail, they are on stage 1 and take its effects. This module puts the buttons to roll Damage and Critical right on the chat card for a Strike to. Item 8. 3-inch-radius sphere of granite and goes "Uuuu, too heavy for me to elementally lift~". At 16 pick up flying form. General Hazards Adventure-Specific Hazards Weather Hazards. Effects of Hit Point Damage: Damage doesn't slow you down until your current hit points reach 0 or lower. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. conditionitems. Force damage comes from pure magical energy and can damage ethereal creatures, such as ghosts. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save. The Sneak Attack lets a Rogue add 1d6 precision damage. Zach_luc_Picard • 4 yr. . Failure You take the full damage listed from the effect. The smack of a club deals bludgeoning damage. Both spells "target [] all living and undead creatures in the burst" with the 3-action version. Hero Points. Petrified. conditionitems. Everything else about it is irrelevant. Trigger While you have your shield raised, you would take damage from a physical attack. What is it about damage spells in pathfinder 2e that's considered 'weak'? Asked 3 years, 1 month ago Modified 17 days ago Viewed 14k times 16 I've read. non-magical) Rejuvenation (divine, necromancy) When a ghost is destroyed, it re-forms after 2d4 days within the. For instance, you might encounter a monster that’s. Abilities gained at higher levels list the levels at which you gain them next to the features' names. The majority of encounters so far have nearly TPKed my party (they're surviving with a few HP and multiple wounds every fight). Ambient bright light (like sunlight) drowns out your artificial illumination and prevents you from using Chromotherapy. Attack & Damage Rolls. Fatigued. Calculate, graph, and compare different. 0. There is a new rule element added by the module, PF2E. There are exceptions to this, but they're pretty. This is subjective and currently based on intuition rather than. You can't use exploration activities performed while traveling, such as those listed . The Bear has great damage potential right out of the gate, with a great support benefit for extra damage when you hit. Calculate, graph, and compare different classes, strikes, and spells. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance. Cast [two-actions] somatic, verbal. 5 10 15 20 0 10 20 30 40 50 60. Every level at which you gain a Monk feat, select one of the following feats. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. You can try to use the Escape action to end the condition by rolling your unarmed attack modifier against the grabber's athletics DC. 8 comments. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. : If a lvl 1 Fighter with a shield blocks an axe attack and will take 10. On a critical success, the target also takes 1 persistent acid damage. 620 4. Example: Character reduced to 0 hit points (dying 1), fails recovery check (dying 2), takes poison damage (dying 3). " These seem to imply that the target takes the damage in response to being hit with an attack. Small module to keep track of persistent damage for pathfinder 2E using the effects system. Fast Healing. Basically, the rules (of most RPGs, PF2 included) are clearly wrong in this. The player's fought a swarm of bats, and unfortunately it did not go well for them. Realistically, if your bones, tendons and muscles are strong enough to propel you to X feet in the air, they are definetely strong enough to absorb the shock of falling from X. It takes 2 actions to assist recovery and may require a skill check (specifically administering first aid to deal. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. 46. The Strike’s target takes 1d6 persistent bleed damage and takes a –10-foot status penalty to its Speed until it removes the bleed damage. Saving Throw Fortitude. 097543688400942 pounds per cubic inch. Calculated Splash does not affect the Bomb Coagulator Alembic because the feat’s effect takes place when you throw the bomb, but don’t. 3) Persistent Damage -usually- ends after a minute (p. RuleElement. 10th Level. Critical Success The creature is unaffected. You and your party have almost certainly lost hit points, spent Focus Points, and maybe even taken some damage to your gear. Additionally, for persistent damage only the higher damage applies. Bombs still do their splash damage on a fail. 25908279629617 cubic inches. Cast [two-actions] somatic, verbal. Then a look at ways characters can get persistent damage. In addition to traps, adventurers may stumble into other types of hazards, including. From noble and well-meaning gods who shape people’s lives for the better, to cruel and evil gods seeking death and destruction, to unfettered neutral deities who walk their own path, there is an abundance of figures that the faithful can offer their prayers and service to. In the end nearly everyone was bleeding and one was dying. 1st-Level Spells. You lose. I don’t think the weakness from Fire’s Aura Junction applies to this since it’s damage from Persistent Damage rather than directly from an Impulse, but maybe we’ll get Errata that clarifies. The weapon deals an additional 1d6 fire damage on a successful Strike. You splash a glob of acid that splatters your target and nearby creatures. 343. As long as it makes sense, it takes two actions and gives the victim an immediate check to end it. The level of a poison is the level of the monster inflicting the poison. Spider swarm is: - immune to precision and mind damage. Every single stance attack has nonlethal too, so it’s not a matter of different types of unarmed attacks they have access to either. Diseases and poisons are types of afflictions, as are curses and radiation. It would be nice if there was some sort of scaling, though. Often adored as pets, they also excel as protectors and trackers, and can be fearless when defending a beloved master or family member. Spells, special weapons, and environmental dangers can cause many other types of damage. Sneak attack damage can be dealt more than once per turn and doubles on a crit. However, the line (that only shows up in "Taking Damage while Dying") stinks of something being out of place. , with two examples in the compendium: Life Boost and Troll Regeneration. The Empower Bomb ability (p. PF2e Persistent Damage automates the persistent damage rules (automatically rolls the check at the end of your turn and rolls the damage, if any) Non-PF2e specific modules Quick Insert THE best module for FoundryVTT, allows you to quickly search for rules, items, actors, spells, feats, etc. Source Core Rulebook pg. Persistent damage (from Accursed Claws) is good, but mental damage isn't a great damage type. Fungal Infestation H: Plant poisonous fungal growths in a creature. Each poison’s stat block includes the Price and features for a single dose. " So to answer your questions, yes Regeneration is stoped by any type of the listed damage. Hello all, newbie PF2e GM here - I ran an encounter in Abomination Vaults recently where the haunt's routine action applied a persistent bleed from a Fortitude save, but the. Persistent Damage. The flames from a small fire are often less dangerous than the advancing heat from the front of a large fire. At the end of your turn you roll a flat check (d20 + 0) vs dc 15 to end the condition or downgrade one stage. The result of your Medicine check determines how many Hit Points the target regains. Persistent Damage Source Core Rulebook pg. When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. Monks don’t take a -2 when attacking lethally. The (good-aligned) Champion reactions grant resistance to "all damage". SuperBidi wrote: Persistent damage happens at the end of your turn. The additional rules presented below apply to persistent damage in certain cases. You wait for the right moment to act. The flat check. 0. Your target takes 4d6 mental damage and 1 persistent bleed damage and must attempt a Will save. This ups it's utility as well. Critical Success The creature is unaffected. Scenario 4: 10 +6 - 2. Ancestry and background, initial proficiencies, psychic spellcasting, spell repertoire, psi cantrips and psi amps, Unleash Psyche, subconscious mind, conscious mind. Like normal damage, it can. If you critically succeed at a Strike, your attack deals double damage. Introduction. I don't think Paizo is trying to nerf cantrip damage, because look at the new Needle Darts spell from Rage of Elements (1st pic is the spell, 2nd pic is its damage graph): 3d4 piercing damage, 60' range, and does persistent bleed damage on a crit. Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Needle of Vengeance,. Persistent damage comes from effects like acid, being on fire, or many other situations. Each poison's stat block includes the Price and features for a single dose. Punching in the face or throat vs a body blow. All other creatures within 5 feet of it take 1 acid splash damage. I personally apply hardness only once. 0. • 1 yr. What are people using to track poisons and other persistent damage in Pathfinder 2e? I've been using the Persistent Damage condition to track duration, but I lose track of stages and which poison belongs to which monster in a poison heavy fight. I understand what you're trying to say, but I feel like it would be better noted that you take damage before the check, then you might protect yourself from the damage starting the next round. Source Gamemastery Guide pg. Some curses may affect the spirit, so would still continue to affect the Eidolon after being. At 3rd level, and every 2 levels thereafter, increase the healing by 1d10. In the rules for Damage Types, Physical is noted as a main type of damage and then that the main types of physical are bludgeoning, piercing, and slashing. 451 4. ago. It'll darn well be my go to class almsot always!This module is discontinued as of Foundry v10 and PF2e 4. 0. For just a 2nd level spell slot, you at the very least force enemies to waste actions attacking enemies that aren't there in order to avoid taking mental damage - its AC and attack rolls scale automatically - and if you heighten it, the damage can be at the very least acceptable, especially if you take advantage of it being able to trigger. For poison, it's a bit unclear due to the duration, but rolling it on the turn of the monster delivering it avoids the (very bad) cases of rolling poison twice in a. So that includes sneak attack, spell damage, enchantment dice, ECT. 3. When the stage 1 duration runs out, they make another Fort save. A quality of life module that makes applying damage to targets and tracking saving throws easier in the Pathfinder 2e system. Produce Flame would deal SAM as damage plus 1 persistent fire damage, increase damage every level by 1d4 and persistent damage by 1. Tiger Stance - d8 slashing plus agile, finesse, d4 persistent bleed on crit and the ability to step 10 ft instead of 5. 5 damage if it hits initially and then an expected 7+ points of persistent damage. The Gunslinger class supposedly specializes at using firearms, but they don't seem to be much better than a Fighter using a bow. " This is confusing b/c the damage happens before the check. One option is to replace them one-for-one with new damage types like “radiant. If you really like this, you can combine it with options like the Changeling’s Accursed Claws and get two sources. Once used, the zombie must spend 1 action to cough up enough acid to use this ability again. 621). Each creature in the area takes negative damage equal to your spellcasting modifier and 1 persistent negative damage depending on its Fortitude save. g. Failure: The target takes full initial and persistent damage, and the target is sickened 1. 278 4. So whether a creature takes damage or restores HP is determined by their living/undead status and the corresponding spell. When a creature is exposed to a monster’s poison, it attempts a Fortitude save to avoid becoming poisoned. So on any. 453 4. Here's the side by side of the Mephit and the bleed damage effects: [ [/r 1d4 #persistent fire]] @Compendium [pf2e. 621). If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes 1 persistent bleed damage. Any time you have multiples of a Status (Persistent Damage Included) you only apply the stronger value. There are many types of damage and sometimes certain types are applied in different ways. The flat checks happen after the persistent damage, so you still take two hits of persistent damage and die. But this way will save you from searching for the button in your actions tab. Heightened (7th) The. While the community wiki answer offers a comprehensive list of officially statted-up unarmed attacks, the rules allow for any body part to be used as a weapon. Flaming Sphere H: A ball of fire rolls about at your command. Add splash damage together with the initial damage against the target. An Add-on Module for Foundry Virtual Tabletop. This was derived from the cheat sheet included in the Character Sheet Pack . Persistent damage can definitely be rough. ★★★☆☆ Shock (Damage; Level 8; 500 gp) — Electricity damage is fine, but arcing 1d6 damage to two other creatures within 10-feet feels forgettable by level 8. When your nonlethal damage exceeds your current hit points, you fall unconscious. The Empower Bomb ability (p. This would make it in line with save spells and would balance the less chance of hitting with more reliable damage. If [your] attack with [acid splash] fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. Players are stone and can't act. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. You're tired and can't summon much energy. This is persistent damage that represents loss of blood. 1d10 persistent fire damage is really good. Blessed Ampoule(ilvl 4, clvl 8) is another damage type shifter, though only to good damage. Author: Jonas Karlsson Project Source: Project URL Versions 11. Spell 2. You take the damage at the end of your turn, and get a roll to end it every turn BEFORE taking the damage. This also applies to skills and is what you use in PF2e instead of contested checks. You have 32% chance to affect it with both and 56% to affect it with one. Persistent Damage Source Core Rulebook pg. 6. You can take actions during your turn to move the dc down to 10. This is persistent damage that represents loss of blood. Your hair or your dress caught fire and if you're quick enough you can douse the flames before taking any damage. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Price 340 gp. Acid Arrow does an expected 13. With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. Damage: Incredible cold-80º F or colder (-62º C or colder) 2 hours: Moderate cold every minute: Extreme cold-79º F to -21º F (-61º C to -29º C). 16. " Persistent Damage Source Core Rulebook pg. OP, the general rule about doubling damage gives you the option between whether you want to double the final result, or you want to roll double the. You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims. The DC is usually the DC of the effect that caused the bleed. Tasty) Alchemists are 1000% my favorite class in P2E. Originally Posted by Trenloe. There is some rudimentary fast healing and regeneration support, but its not complete. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). Acid, cold, electricity, fire, and sonic are all types of energy damage. Some feats added in supplements like Impossible Lands and The Mwangi Expanse were not included. You take a –1 penalty to AC. If those feats are available to you in. The kinds of damage covered by this are acid, cold, electricity, fire, and sonic damage. Daze would deal SAM as damage, increasing by 1d4 every level, but would apply stunned 1 on the enemy's failed save. 6. The GM determines when this occurs, but it usually takes 1 minute. Persistent Damage Multiplier % of Selected Routine. This would make it reliably fill the control niche. 0. The color of the light you choose determines the type of persistent damage from which you help the target recover. If the hyena is a specialized animal companion, the persistent bleed damage increases to 2d6. Persistent Damage affects the player at the end of their turn. When you or an ally in the aura critically hits an enemy with a Strike, that. 1 (1 day); Stage 3 enfeebled 2 (1 day) Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. As a GM, I would rule against it (except grim tendrils initial damage), but both are good spells in their own right and would be excellent choices when using the feat, if allowed. . An armored opponent might have level + 1 or 2 AC but a mage might have level - 1 or 2 AC but level + 1 or 2 in its DCs. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. 1) Bleed is a kind of Persistent Damage (p. The Alchemist’s role in the party most closely resembles a Rogue, providing high damage output and frequently some skill and. AC 20; Fort +8, Ref +11, Will +8 HP 30 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. The example fireball does the normal half damage on a success, but on a critical success it does no damage, and on a critical failure it does double damage. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. Bleed is one of the most hidden rules in pf2e imo. Burning Hands CRB: Compare 1d6 damage in a 15-foot cone to 1d4+mod damage to any two creatures within 30 ft.